The next step was to develop the chosen thumbnail into a detailed sketch. It was copied and pasted to a 4000 x 4000 pixel canvas, locked in place, and the opacity reduced to 25%. I used the 6B pencil to create smooth lines.
Once the sketch was complete, the underlying thumbnail was deleted and the final sketch layer was reduced to 25% opacity. A new folder was created under the sketch layer. Because each piece of the character ends as a separate layer, grouping and labeling layers is necessary to staying organized. The character layers were housed in one folder, and the background layers were housed in another folder.
The next step of the process involved isolating each selection of the character into separate layers. To do this, a new layer was added, labeled "Hat", and placed in the "Character" folder.
The Selection tool was used to trace the hat from the sketch. The selection was colored using a combination of color fill, and modified wet acrylic and gouache brushes. This process was repeated until each element of the sketch was selected and colored.
I deviated from the tutorial in color choice and level of detail. I left some of the facial features and accessories out of this illustration and used imported half-tone brushes to add texture and subtle shadows on the character and background elements.
A new layer was added at the top of the layer list. Color fill at 50% RGB gray was added and the blend mode was set to overlay. The noise setting was selected from the magic wand menu and increased to the desired grain. The direct selection tool was used to enlarge the entire grain layer to 125% and a 2.5% Gaussain blur was added from the magic wand menu.
The illustration was exported using in the .procreate format and, once opened in Photoshop, hue/saturation, contrast/brightness, the lasso tool, masking, etc. were used to achieve the final image.